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So I've been debating trying to extract all the vocabulary from a game for a while now. The… - Feed Post by pierre_m

So I've been debating trying to extract all the vocabulary from a game for a while now. The question then becomes which game(s) and would anybody else be interested in a vocabulary list from the game? I was poking around at super mario RPG, but haven't spent much time with it yet.

My goal is along these lines.

Find/Generate all the text in the Japanese version of the game.

Break it down into dictionary forms and list all the unique words for the game.

The idea being that somebody could look through all the words the game would have, study them, then play the game to reinforce with real reading. This is a slight improvement over reading the text dump directly in both time, and spoilers. Knowing the game contains "死ぬ” without knowing what the subject is, isn't much of a spoiler. But seeing the dialogue say from FFVii...

Anybody like this idea? Want to help? Want to suggest games? (And if you're suggesting games, please feel free to suggest ones already listed. If i do this I may try to start with the most popular one, not necessarily the one one I want first.)
posted by pierre_m

Comments 5

  • natsukage
    The easiest type of game for this kind of thing is Visual Novels. Most visual novels contain tons of vocabulary, and the context is clear if you're following the story. There's also existing tools to extract the text, namely AGTH or ITH. I'd suggest games with lots of different situations, such as AIR or Clannad. Though a smaller game with less than 50000 lines of text might be better for your uses.
  • ediesilva
    Great! I had the same idea and im playing FFXIII in japanese and i've learned a lot. But still hard to catch up the correct meaning of idoms. Im going to do tha same with FFXXX-2 lol. Take care and keep up with the effort.
  • pierre_m
    Visual Novels would be good at a more advanced level. I was thinking that a game like the early final fantasies, pokemon, or another game geared for younger ages, would have less complicated vocabulary, and be a bit more repetitive in its use. Thus, faster to get to, easier to play. And if you don't understand a word here or there, its still enjoyable. Though I'm starting to guess we don't have too many gamers here.

    As far as idioms go, that would be a problem.
  • Gyutrre
    Age of mythology!!
  • pierre_m
    Is there a Japanese version of that game? Looks like the release was in English to me.
pierre_m

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